Magmin
Dungeons & Dragons · Tabletop · Magma Elemental
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Fire Manipulation (They set anything they touch on fire)
- Absorption (Magmen can absorb the essences of molten rock by consuming it)
- Dimensional Travel (Can travel to different planes from their home plane via places of great pressure within the lava pools)
- Light Manipulation (Magmen glow)
- Magma Manipulation (They are physically made of magma)
- Immortality (Types 1 and 9, Magmen require magical weapons to strike them, which implies existing on at least two planes of existence simultaneously- to affect them, you must affect both)
- Non-Physical Interaction (Can affect intangible, incorporeal, nonexistent, abstract, and conceptual beings)
- Duplication (They can split into two magmen)
- Small Size (Type 0)
- Damage Reduction (Their thick magma hide reduces incoming damage)
- Enhanced Senses (Magmin can see in total darkness)
- Heat Aura (The aura of radiated heat from the magmin can harm nearby enemies passively)
- Self-Destruction (When a magmin dies, it explodes into magma, lava, and flame, damaging all nearby enemies once more)
- Self-Sustenance (Types 1, 2, and 3)
- Extreme Resistance to Heat Manipulation (Magmen consider anything under 1000 degrees to be cold; they can swim in lava with zero threat)
Weaknesses
Cold-based weaponry, if it is capable of affecting them, deals double damage
Ranked tied for #130 of 704 in Dungeons & Dragons by strength.
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