Magmin

Dungeons & Dragons · Tabletop · Magma Elemental

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Fire Manipulation (They set anything they touch on fire)
  • Absorption (Magmen can absorb the essences of molten rock by consuming it)
  • Dimensional Travel (Can travel to different planes from their home plane via places of great pressure within the lava pools)
  • Light Manipulation (Magmen glow)
  • Magma Manipulation (They are physically made of magma)
  • Immortality (Types 1 and 9, Magmen require magical weapons to strike them, which implies existing on at least two planes of existence simultaneously- to affect them, you must affect both)
  • Non-Physical Interaction (Can affect intangible, incorporeal, nonexistent, abstract, and conceptual beings)
  • Duplication (They can split into two magmen)
  • Small Size (Type 0)
  • Damage Reduction (Their thick magma hide reduces incoming damage)
  • Enhanced Senses (Magmin can see in total darkness)
  • Heat Aura (The aura of radiated heat from the magmin can harm nearby enemies passively)
  • Self-Destruction (When a magmin dies, it explodes into magma, lava, and flame, damaging all nearby enemies once more)
  • Self-Sustenance (Types 1, 2, and 3)
  • Extreme Resistance to Heat Manipulation (Magmen consider anything under 1000 degrees to be cold; they can swim in lava with zero threat)

Weaknesses

Cold-based weaponry, if it is capable of affecting them, deals double damage

Ranked tied for #130 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Magmin with another character · Magmin on the VS Battles Wiki