Magma Mephit

Dungeons & Dragons · Tabletop · Small Elemental/Outsider

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Abstract Existence (As Outsiders they are purely abstract in their physiology, lacking any biology in a traditional sense)
  • Inorganic Physiology (Are all composed of elements)
  • Immortality (Type 1; Are referred to as ageless)
  • Self-Sustenance (Type 1, 2, and 3; As elementals they require no sustenance)
  • Flight (All Mephits have wings)
  • Bodily Weaponry (All Mephits claw and bite their enemies)
  • Breath Attack (Via Breath Attack)
  • Non-Physical Interaction (Their melee attacks are considered magical, which means they can affect abstract, intangible and incorporeal beings)
  • Summoning (Via Summon Mephit)
  • Regeneration (Low-Mid; Shown here)
  • Weapon Mastery (Due to being Outsiders they are proficient with all simple and martial weapons)
  • Enhanced Senses (Have night vision)
  • Camouflage (Via False Appearance)
  • Heat Manipulation (Can cast Heat Metal. Their claws deal heat damage)
  • Shapeshifting (Via Magma Form)
  • Poison Manipulation (If they are hit with a lot of water they release large quantities of poisonous gas. While using Magma Form they also deal poison damage.)
  • Fire Manipulation (Via Fire Breath)
  • Light Manipulation
  • Smoke Manipulation (Can cast Pyrotechnics)
  • Stealth Mastery (Shown here)
  • Social Influencing (Are skilled in diplomacy)
  • Extreme Resistance to Heat (Shown here)

Weaknesses

Can only regenerate when touching heat sources. Are weak to the cold.

Ranked tied for #130 of 704 in Dungeons & Dragons by strength.

More from Dungeons & Dragons

Close fights from other series

Compare Magma Mephit with another character · Magma Mephit on the VS Battles Wiki