Nordom
Dungeons & Dragons · Tabletop · Modron
Pre-Endgame
- Tier
- 9-A, up to 6-C
- Attack Potency
- Small Building Level+, up to Island Level+
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Small Building Level+, up to Island Level+
Endgame (Fortress of Regrets)
- Tier
- HIGH 6-A, up to LOW 2-C
- Attack Potency
- Multi-Continent Level, up to Universe Level+
- Speed
- Relativistic+, up to Ftl+
- Durability
- Multi-Continent Level, up to Universe Level+
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery
- Additional Limbs
- Self-Sustenance (Types 1, 2 and 3)
- Longevity
- Enhanced Senses (Quadron can see in all directions and in the dark, and their vision is 150% more effective than a humans even under light. Nordom has built-in lenses that slide over his left eye to aid his aim, and can swap them for even better ones)
- Abstract Existence (Type 1, As Outsiders, Modrons are purely abstract in their physiology, only maintaining an illusion of metallic existence. However, while this would normally grant them immortality, since Nordom is a deviant Modron his energy will be reassembled into a different one when he dies)
- Inorganic Physiology
- Weapon Control and Weapon Creation (Nordom's crossbows are actually Gear Spirits, beings that can transform into almost any device and infinitely generate the arrows he shoots. They can also be made to generate a limited amount of different, more powerful arrows)
- Corrosion Inducement (Nordom's crossbow bolts wear down metal, rendering armor much less effective as they continue to attack it)
- Genius Intelligence
- Transformation and Awakened Power (If Nordom accepts the Nameless One as its Creative Director, it can be ordered to alter its statistics in various ways or even increase its overall power simply by believing in itself hard enough)
- Acrobatics (Can reach a max of 20 DEX, which is said to surpass the limits of mortal men)
- Non-Physical Interaction (Being enchanted, Nordom's Crossbows are capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
- Extrasensory Perception (Nordom is capable of sensing Portals between planes, even when they aren't open, which normally disguises them to almost all spells)
- extreme Resistance to Poison Manipulation
- Sleep Manipulation
- Paralysis Inducement
- Disease Manipulation
- Statistics Reduction
- Acid Manipulation
- Fire Manipulation
- Ice Manipulation
- Status Effect Inducement
- Fear Manipulation
- Death Manipulation
- Soul Manipulation
- Life Manipulation Necromancy and Mind Manipulation (Nordom is a Quadron Modron, albeit a rogue and somewhat modified one. As such, he should inherit their resistances: All Modron are immune to any attempt at manipulating, controlling or freezing their minds, and greatly resist Positive and Negative Energy attacks, which affect soul and life force. They also have some additional resistance to Fire, Cold and Acid)
- Enhanced Senses (Various Lenses improve Nordom's aiming even further. Lens of the Horizon increase vision range greatly while the Retractable Scope serves as a tracking system)
- Sense Manipulation (Lens of Confounding blur the eyesight of anyone who intends to hurt Nordom)
- Duplication (Lens of Seeing Double actually double any projectile fired by the wielder)
- partial Intangibility and Invisibility (Stealth Lens partially phase Nordom out of space, rendering him much harder to see or hit)
- Precognition (Time's Eyepiece allows Nordom to see a few seconds into the future)
- Homing Attack (Various types of bolts home in onto foes, with the Bolts of Wincing specifically targeting the opponent's groin area)
- Acid Manipulation (With Acidic Sponge Bolts)
- Status Effect Inducement (Bolts of Acheron strike foes with enough might to stun them)
- Air Manipulation (Bolts of Whistling Doom unleash an Air Elemental to attack foes when broken)
- Minor Mind Manipulation (The Negative Token can be used to exert some control over Shadows, and passively renders it harder for them to attack)
- Energy Manipulation and Damage Reduction (The Displacer Ring redirects energy of attacks aimed at the user, rendering them harder to hit and hurt)
- Forcefield Creation (Mempa's Biting Ring protects the wearer with an aura)
Weaknesses
Nordom is extremely literal and does not understand metaphors or jokes.
Ranked tied for #31 of 704 in Dungeons & Dragons by strength.
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