Prisoner 13
Dungeons & Dragons · Tabletop · Medium Humanoid (Dwarf, Monk), Neutral Evil
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Genius Intelligence
- Longevity (As a dwarf she can live up to 400 years)
- Enhanced Senses (Have night vision)
- Martial Arts (Without magic her Tattoo Strike becomes a melee attack that's far beyond what even trained martial arts can do, with them being able to rapid strike)
- Magic (She is covered with magical tattoos)
- Non-Physical Interaction (Magic in D&D is able to affect abstract, intangible, and incorporeal entities)
- Telepathy (Via Mindlink Tattoos)
- Energy Projection (Via Tattooed Strike)
- Fire Manipulation (Via Firestorm Tattoo)
- Stealth Mastery (Shown here)
- Extreme Resistance to Telepathy
- Extrasensory Perception
- Clairvoyance (All via Shroud Tattoo)
- Mind Manipulation
- Empathic Manipulation
- and Poison Manipulation (Shown here)
- they are able to magically end effects that have them restrained or grappled
Weaknesses
Magic nullification removes many of her abilities
Ranked tied for #102 of 704 in Dungeons & Dragons by strength.
More from Dungeons & Dragons
Close fights from other series
Compare Prisoner 13 with another character · Prisoner 13 on the VS Battles Wiki