Prisoner 13

Dungeons & Dragons · Tabletop · Medium Humanoid (Dwarf, Monk), Neutral Evil

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Genius Intelligence
  • Longevity (As a dwarf she can live up to 400 years)
  • Enhanced Senses (Have night vision)
  • Martial Arts (Without magic her Tattoo Strike becomes a melee attack that's far beyond what even trained martial arts can do, with them being able to rapid strike)
  • Magic (She is covered with magical tattoos)
  • Non-Physical Interaction (Magic in D&D is able to affect abstract, intangible, and incorporeal entities)
  • Telepathy (Via Mindlink Tattoos)
  • Energy Projection (Via Tattooed Strike)
  • Fire Manipulation (Via Firestorm Tattoo)
  • Stealth Mastery (Shown here)
  • Extreme Resistance to Telepathy
  • Extrasensory Perception
  • Clairvoyance (All via Shroud Tattoo)
  • Mind Manipulation
  • Empathic Manipulation
  • and Poison Manipulation (Shown here)
  • they are able to magically end effects that have them restrained or grappled

Weaknesses

Magic nullification removes many of her abilities

Ranked tied for #102 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Prisoner 13 with another character · Prisoner 13 on the VS Battles Wiki