Shambling Mound

Dungeons & Dragons · Tabletop · Large Plant

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Non-Physical Interaction (Most D&D characters are able to properly interact with intangibles, incorporeal, and conceptual beings)
  • Natural Weaponry
  • Enhanced Senses (Has Darkvison and Blindsense)
  • Stealth Mastery (Can naturally hide within swampy or forested areas)
  • Self-Sustenance (Type 3, As a plant it does not require sleep)
  • Organics and Electricity Absorption (Described to absorb the nutrients out of its surroundings when waiting for prey, Will absorb any electricity that comes into contact with it, which in turn will also heals it)
  • Plant Manipulation
  • Body Control (If overwhelmed in combat, it can cause its body to become ill-functioning and fall, feigning death until it is able to rebuild itself)
  • Life Manipulation (Non-combat applicable, When a shambling mound is born from a singular plant, it will drain the life out of every plant and animal that surrounds it, using the corpses as it's starting mass)
  • Resistance to Fire Manipulation and Ice Manipulation
  • Extreme Resistance to Blindness/Deafness/Stun Inducement
  • Paralysis Inducement
  • Mind Manipulation
  • Poison Manipulation
  • Sleep Manipulation
  • and Transmutation

Weaknesses

None notable

Ranked tied for #102 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Shambling Mound with another character · Shambling Mound on the VS Battles Wiki