Red Slaad
Dungeons & Dragons · Tabletop · Large Aberration/Outsiders
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Abstract Existence (Type 1; As Outsiders they are purely abstract in their physiology, lacking any biology in a traditional sense)
- Bodily Weaponry (Use their claws and bite in combat)
- Disease Manipulation (Their claws can inflect a disease)
- Regeneration (Low-Mid; Shown here)
- Enhanced Senses (Have night vision)
- Telepathy (Shown here)
- Status Effect Inducement (Via Stunning Croak)
- Summoning (Via Summon Slaad)
- Stealth Mastery (Shown here)
- Extreme Resistance to Sound Manipulation (Shown here)
- Resistance to Acid
- Temperature Manipulation
- Electricity Manipulation (All shown here)
- Resistance to Magic which also grants Resistance to Reality Warping
- Subjective Reality and Holy Manipulation (Shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
Weaknesses
None notable
Ranked tied for #102 of 704 in Dungeons & Dragons by strength.
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