Stone Giant
Dungeons & Dragons · Tabletop · Huge Giant, Large Giant (Earth)
Regular
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Small Building Level+
Elder
- Tier
- 8-C
- Attack Potency
- Building Level+
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Building Level+
Dreamwalker
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Building Level
Cairwight
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Building Level
Stalker of Baphomet
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Building Level
Evil Earth
- Tier
- 8-C
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Runecarver
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Earth Titan
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Rockspeaker
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Small City Level
Scion of Skoraeus
- Tier
- 6-C
- Attack Potency
- Island Level+
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Island Level+
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 0; They are 18 feet tall)
- Longevity (Can live up to 800 years)
- Enhanced Senses (Have night vision and an enhanced sense of smell)
- Camouflage (Via Stone Camouflage)
- Supernatural Willpower (Via Iron Will)
- Weapon Mastery (Are adept at using clubs and rock throwing)
- Damage Reduction (Via Stone Bones)
- Stealth Mastery (Shown here)
- Extreme Resistance to Petrification (Shown here)
- Resistance to Disease Manipulation (As a true giant they're immune to most diseases)
- Poison Manipulation (As a true giant they are naturally resistant to poison)
- Same as before plus they have access to the following spells which grants them: Magic
- Telepathy (Via Stone Tell)
- Earth Manipulation (Via Stone Shape, Transmute Mud to Rock and Transmute Rock to Mud)
- Same as a regular Stone Giant plus Empathic Manipulation (Via Dreamwalker's Charm)
- Petrification (Via Petrifying Touch)
- Extreme Resistance to Empathic Manipulation
- Fear Manipulation (Shown here)
- Same as a Dreamwalker but minus Empathic Manipulation but plus Immortality (Type 7; Are undead)
- Self-Sustenance (Type 1, 2 and 3; Undead do not need any sustenance)
- Passive Energy Absorption (An Undead's mere existence siphons heat and life)
- Stealth Mastery (Shown here)
- Extreme Resistance to Death Manipulation and Soul Manipulation (Get healed by spells that use Negative energy such as Inflict Wounds and all undead draw their powers from the Negative Plane which is the antithesis to life)
- Mind Manipulation
- Poison Manipulation
- Sleep Manipulation
- Paralysis Inducement
- Status Effect Inducement
- Pressure Points
- Energy Drain (All shown here)
- Pain Manipulation (Undead are unlikely to feel any pain)
- minor Resistance to Temperature Manipulation (Undead can endure being in extreme climates far better than humans)
- Same as a regular one plus Photographic Memory (Via Labyrinth Recall)
- Magic
- Non-Physical Interaction Stealth Mastery (Shown here)
- Extreme Resistance to Empathic Manipulation
- Fear Manipulation (Shown here)
- Magic
- Reality Warping
Weaknesses
None notable | None notable | None notable | None notable | None notable | None notable | None notable | None notable | Requires its rune to use Prismatic Rays | None notable
Ranked #55 of 704 in Dungeons & Dragons by strength.
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