Emirikol the Chaotic

Dungeons & Dragons · Tabletop · Wild Mage

Tier
6-C, up to LOW 2-C
Attack Potency
Island Level+, up to Universe Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Island Level+, up to Universe Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Matter Manipulation (Disintegrate is Emirikol's go-to spell, to such an extent that he is famously skillful with it)
  • Existence Erasure (He controls a Talisman of the Sphere, allowing him to erase things from existence, including timelines)
  • Death Manipulation (He is capable of using Power Word Kill)
  • Magnetism Manipulation (The residual energy of Emirikol's magic created a magnetic storm over a kilometer wide)
  • Air Manipulation (His magic creates terrible magnetic winds)
  • Metal Manipulation (His magic can randomly summon massive chunks of metal from the Paraelemental Plane of Minerals)
  • Dimensional Travel (The metal shards summoned by the Metalstorm extend into the Ethereal Plane)
  • Spatial Manipulation (The Reality Rents are the result of years of exposure to Emirikol's magic; the thread of reality here is tattered, resulting in literal holes into space)
  • Portal Creation (Emirikol's Reality Rents can lead to other planes of existence if entered)
  • Power Modification (The residual magic of Emirikol's spellcasting causes chaotic effects in other's magics, Wildstrike causes magic to go haywire, generating random, typically negative effects)
  • Biological Manipulation (He created the Magic-Starved and the Steeds of Chaos)
  • Power Bestowal (His residual magic is the cause for the abilities of the Magic-Starved)
  • BFR (He can forcibly teleport enemies to any point he pleases- he often simply teleports them directly into his attacks, but can just remove them from his presence)
  • Teleportation (He can teleport)
  • Power Nullification (His Throne of Power emits a constant anti-magic field affecting everything except for him, he can also create this around himself)
  • Summoning (He is capable of summoning Unseen Servants, he can use the Orb of Dragonkind to summon and control evil dragons)
  • Social Influencing (His skill at manipulating others is fairly impressive)
  • Life Manipulation (He possesses the means to create Golems)
  • Telepathy (He can communicate with his golems via his throne, he can also communicate telepathically over great distances via Sending)
  • Forcefield Creation (His throne is programmed to create a Wall of Force the instant any projectile is thrown at him)
  • Chaos Manipulation (Wildfire is the Wild Magic's version of Wish- it channels the raw chaos of the universe to create whatever effect is desired)
  • Causality Manipulation (If Wildfire truly functions similarly to Wish, it warps past, present, and future alike to achieve the desired effect)
  • Time Manipulation (Emirikol can stop time on a universal scale)
  • Explosion Manipulation (Meteor Swarm calls down countless exploding meteors from the sky)
  • Transmutation (Polymorph allows Emirikol to turn anything into anything else)
  • Broadway Force (Otto's Irresistable Dance has such an effect on people)
  • Sealing (Maze locks a target into an extradimensional maze)
  • Mind Manipulation (Demand allows Emirikol to send a mental command to a target, forcing them to comply)
  • Attack Reflection (Spell Turning causes magical effects to be cast back at his enemies)
  • Telekinesis (Bigby's Grasping Hand creates a massive telekinetic hand to crush enemies with)
  • Extrasensory Perception (Truesight allows Emirikol to see through everything- invisible creatures, the truth behind illusions, the true forms of shapeshifters, even esoteric things such as damage to the weave of reality)
  • Illusion Creation (Project Image creates a 100% convincing illusion, including aspects of sound and touch)
  • Empathic Manipulation (Eyebite allows the caster to charm targets who meet their gaze)
  • Fear Manipulation (Eyebite can also induce supernatural fear in a target)
  • Disease Manipulation (Eyebite can inflict a target with wracking pain resulting from disease)
  • Sleep Manipulation (Eyebite can put creatures to sleep)
  • Electricity Manipulation (Chain Lightning creates an electrical arc that spreads to all creatures in an area)
  • Water Manipulation (Waveform allows Emirikol to control he tides an currents of the ocean)
  • Paralysis Inducement (Hold Monster allows Emirikol to lock the movement of a creature, preventing it from any action whatsoever)

Weaknesses

Several of his spells are often chaotic and outside of his control

Ranked #54 of 704 in Dungeons & Dragons by strength.

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