Emirikol the Chaotic
Dungeons & Dragons · Tabletop · Wild Mage
- Tier
- 6-C, up to LOW 2-C
- Attack Potency
- Island Level+, up to Universe Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Island Level+, up to Universe Level+
Powers and abilities
- Superhuman Physical Characteristics
- Matter Manipulation (Disintegrate is Emirikol's go-to spell, to such an extent that he is famously skillful with it)
- Existence Erasure (He controls a Talisman of the Sphere, allowing him to erase things from existence, including timelines)
- Death Manipulation (He is capable of using Power Word Kill)
- Magnetism Manipulation (The residual energy of Emirikol's magic created a magnetic storm over a kilometer wide)
- Air Manipulation (His magic creates terrible magnetic winds)
- Metal Manipulation (His magic can randomly summon massive chunks of metal from the Paraelemental Plane of Minerals)
- Dimensional Travel (The metal shards summoned by the Metalstorm extend into the Ethereal Plane)
- Spatial Manipulation (The Reality Rents are the result of years of exposure to Emirikol's magic; the thread of reality here is tattered, resulting in literal holes into space)
- Portal Creation (Emirikol's Reality Rents can lead to other planes of existence if entered)
- Power Modification (The residual magic of Emirikol's spellcasting causes chaotic effects in other's magics, Wildstrike causes magic to go haywire, generating random, typically negative effects)
- Biological Manipulation (He created the Magic-Starved and the Steeds of Chaos)
- Power Bestowal (His residual magic is the cause for the abilities of the Magic-Starved)
- BFR (He can forcibly teleport enemies to any point he pleases- he often simply teleports them directly into his attacks, but can just remove them from his presence)
- Teleportation (He can teleport)
- Power Nullification (His Throne of Power emits a constant anti-magic field affecting everything except for him, he can also create this around himself)
- Summoning (He is capable of summoning Unseen Servants, he can use the Orb of Dragonkind to summon and control evil dragons)
- Social Influencing (His skill at manipulating others is fairly impressive)
- Life Manipulation (He possesses the means to create Golems)
- Telepathy (He can communicate with his golems via his throne, he can also communicate telepathically over great distances via Sending)
- Forcefield Creation (His throne is programmed to create a Wall of Force the instant any projectile is thrown at him)
- Chaos Manipulation (Wildfire is the Wild Magic's version of Wish- it channels the raw chaos of the universe to create whatever effect is desired)
- Causality Manipulation (If Wildfire truly functions similarly to Wish, it warps past, present, and future alike to achieve the desired effect)
- Time Manipulation (Emirikol can stop time on a universal scale)
- Explosion Manipulation (Meteor Swarm calls down countless exploding meteors from the sky)
- Transmutation (Polymorph allows Emirikol to turn anything into anything else)
- Broadway Force (Otto's Irresistable Dance has such an effect on people)
- Sealing (Maze locks a target into an extradimensional maze)
- Mind Manipulation (Demand allows Emirikol to send a mental command to a target, forcing them to comply)
- Attack Reflection (Spell Turning causes magical effects to be cast back at his enemies)
- Telekinesis (Bigby's Grasping Hand creates a massive telekinetic hand to crush enemies with)
- Extrasensory Perception (Truesight allows Emirikol to see through everything- invisible creatures, the truth behind illusions, the true forms of shapeshifters, even esoteric things such as damage to the weave of reality)
- Illusion Creation (Project Image creates a 100% convincing illusion, including aspects of sound and touch)
- Empathic Manipulation (Eyebite allows the caster to charm targets who meet their gaze)
- Fear Manipulation (Eyebite can also induce supernatural fear in a target)
- Disease Manipulation (Eyebite can inflict a target with wracking pain resulting from disease)
- Sleep Manipulation (Eyebite can put creatures to sleep)
- Electricity Manipulation (Chain Lightning creates an electrical arc that spreads to all creatures in an area)
- Water Manipulation (Waveform allows Emirikol to control he tides an currents of the ocean)
- Paralysis Inducement (Hold Monster allows Emirikol to lock the movement of a creature, preventing it from any action whatsoever)
Weaknesses
Several of his spells are often chaotic and outside of his control
Ranked #54 of 704 in Dungeons & Dragons by strength.
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