Thief
Dungeons & Dragons · Games · Human, Thief, Adventurer
- Tier
- 6-C
- Attack Potency
- Island Level+
- Speed
- Relativistic+, up to Ftl
- Durability
- Island Level+
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery (Can use nearly any weapon with immediate proficiency and throw her ranged weapons faster than any othe rmember of the party. Can drop loads of burning oil flasks in a unique fashion)
- Acrobatics (Quite good at jumping and able to perform sliding kicks and evasive handstand somersaults. The Boots of Striding and Springing grant double and wall jumps. Makes use of aerial, diving and jumping attacks and combos. Can climb onto the opponent and attack them repeatedly)
- Enhanced Senses (Can detect traps when passing nearby them)
- Vehicular Mastery (Can navigate on a simple raft through enemies and obstacles)
- Stealth Mastery (The Thief class is adept to stealth by definition)
- Non-Physical Interaction (Can harm Hellhounds and the Ezerhorden, with the latter being an incorporeal spectre)
- Attack Reflection (All members of her party are able to send back burning oil satches thrown at him with a sword strike)
- Illusion Nullification (All members of her party can destroy the illusory duplicates of Deimos and the Displacer Beast with physical strikes, which shouldn't normally be possible)
- Fire Manipulation (Via Burning Oil)
- Limited Levitation (Via Floating Stone)
- Potentially Teleportation (Via Warp Crystal)
- Limited Resistance to Sleep Manipulation and Petrification (All members of the party can fight back such effects, although it requires some effort and leaves them exposed in the meantime)
- Magic
- Non-Physical Interaction (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
- Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent)
- Fire Manipulation
- Statistics Amplification
- Damage Reduction
- Damage Boost
- Status Effect Inducement (Hammers and Continual Light retain their original effect. Also via the War Hammer)
- Healing (Via healing potions and Cure Serious Wounds)
- Light Manipulation (Via Continual Light)
- Energy Projection and Homing Attack (Via Magic Missile)
- Invisibility (Via Invisibility)
- Transmutation (Via Polymorph Others)
- Electricity Manipulation (Via Lightning Bolt and Storm Blade)
- Ice Manipulation (Via Sword of Frost)
- Summoning (Via summoning items)
- Air Manipulation (Via Ring of Djinn Summoning)
- Levitation (Via Boots of Levitation)
- Probability Manipulation (Via Ring of Protection from Evil)
- Minor Clairvoyance (Via the Eye of the Displacer Beast)
- Illusion Creation (Via Cloak of Displacement)
- Size Manipulation (Via Gnome Potion)
- Holy Manipulation (Via silver weapons, Shield of Protection from Evil and Holy Avenger)
- Durability Negation (Via Holy Avenger)
- Resistance to Fire (Via Ring of Fire Resistance)
- Magic (Via Necklace and Ring of Spell Turning)
- Petrification and Paralysis (Via Orb)
Weaknesses
None notable.
Ranked tied for #53 of 704 in Dungeons & Dragons by strength.
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