Claude von Riegan

Fire Emblem · Games · Human, Noble, Crest-Bearer, Almyran, Student of Garreg Mach Monastery, House Leader of the Golden Deers | Leader of the Leicester Alliance, King of Almyra

Pre-Timeskip

Tier
7-C
Attack Potency
Town Level
Speed
Subsonic, up to Ftl
Durability
Town Level

Post-Timeskip

Tier
HIGH 6-A
Attack Potency
Multi-Continent Level
Speed
Subsonic, up to Ftl
Durability
Multi-Continent Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Weapon Mastery (His favored weapon is a bow, but has a talent in axe and sword)
  • Accelerated Development (Via Leicester Lineage)
  • Acrobatics
  • Magic, and Durability Negation (Magic completely bypasses physical defenses such as armor, or thick hides)
  • Levitation (All magic users can levitate off the ground)
  • Elemental Manipulation (Of the Wind, and Light variety)
  • Non-Physical Interaction (Can harm phantom soldiers)
  • Healing
  • Life Manipulation (Via Nosferatu)
  • Damage Boost (Depending on the Magic or Combat Arts, he can deal extra damage to certain type of enemies. His bow attacks can deal effective damage to flying-type units)
  • Statistics Amplification
  • Statistics Reduction (Via Seal Defense)
  • Damage Reduction (Via General skill)
  • Paralysis Inducement (Via Encloser)
  • Limited Power Nullification (Can use Silence to temporarily prevent foe from using magic)
  • Limited Poison Manipulation (Has various poisons at his disposal)
  • Death Manipulation (Can nullify instant death effects via General)ble Magic)
  • Magic (Via the resistance to magic stat directly stated to exist like here)
  • Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
  • Same as before
  • Probability Manipulation and Damage Boost (Via Fallen Star, His Heroes' relic also do bonus damage against dragons)
  • Flight (With his Wyvern)
  • Limited Power Nullification (Via Flying Effect Null and Aurora Shield)
  • Damage Reduction (Via Commander)
  • Limited Transmutation (If someone try to steal and use his Hero Relic without the correspondence Crest, they will be turned into a Demonic Beast)
  • Analytical Prediction (Pre-fired an arrow into the air, and accurately predicted that it would land on Nemesis, perfectly timing with Byleth's attack)
  • Resistance to Status Effect Inducement (Nullifies instant death effects, status effects, and movement effects via Commander) and Magic (Via Hexlock Shield)

Weaknesses

His magic has limited uses per battle. He has a weakness in Lances and Faith Magic | Using a Hero’s Relic can be taxing on the wielder, wearing away at their soul, and a result of over-usage, can risked the chance in the user transforming into a Demonic Beast. Weapons/ItemsAbilities/SkillsCombat ArtsMagicCrests Weapons: Failnaught: Failnaught is a regalia bow that debuted in Fire Emblem: Three Houses. It is one of the Heroes' Relics, and is tied to the Crest of Riegan. Grants units with the Crest of Riegan access to Fallen Star. If the user of this weapon does not have the correspondence crest to this weapon, they risked transforming into a Demonic Beast. Longbow: A Longbow is a unique bow that allows its user to shoot farther than with any other bow. Sliver Bow: The Silver Bow is a powerful bow compared to it predecessors, the Steel and Iron Bow. Aurora Shield: The Aurora Shield is a unique shield that when equipped it negates any anti-flier bonus damage that could be dealt to the wielder Hexlock Shield: The Hexlock Shield is a shield that grants increased resistance to magic Items: Vulnerary: Restores 10 HP to its user, and has three uses. Concoction: Restores 20 HP to its user, and has three uses. Elixir: Restores 99 HP to its user. Evasion Ring: +10 Avoid when equipped. Pre-Timeskip Abilities/Skills: Authority: Improves the user's Might when using gambits. Authority Lv2: +4 Might when using gambits. Bow Prowess: Improves the users Hit Rate, Evade, and Critical avoid when equipped with bows. Bow Prowess Lv3: When wielding a Bow, +10 Hit, +10 Avoid, +7 Dodge. Charm: Allies within 1 space inflict +3 damage in combat. Close Counter: Allows unit to counter-attack adjacent opponents. General: Reduces damage from enemy gambits by 50%; Nullifies instant death effects. Dexterity +4: Grants +4 Dexterity. HP+5: Increases maximum HP by 5. Leicester Lineage: Multiplies experience earned by 1.2. Resistance +2: Increases Res by 2. Sword Prowess: Improves the users Hit Rate, Evade, and Critical avoid when equipped with swords. Sword Prowess Lv1: When wielding a sword, +5 Hit, +7 Avoid, +5 Dodge. Seal Defense: After combat, reduces enemy Def by 6 (recovers 1/turn). Battalion Desperation: If unit initiates combat when battalion endurance is ≤ 1/3, unit's follow-up attack (if possible) occurs before foe's counterattack. Model Leader: Doubles experience earned for battalions. Post-Timeskip Abilities/Skills: Authority: Improves the user's Might when using gambits. Authority Lv5: +10 Might when using gambits. Canto: After performing an action, user can use their leftover movement. Commander: Reduces damage from enemy gambits by 75%; Nullifies instant death effects, status effects, and movement effects. This is an improvement over the General ability. Bow Prowess: Improves the users Hit Rate, Evade, and Critical avoid when equipped with bows. Bow Prowess Lv4: When wielding a Bow, +12 Hit, +12 Avoid, +8 Dodge. Bowfaire: Grants Atk +5 when using a bow. Defense +2: Increases Def by 2. Flying Effect Null: Nullifies super-effective bonus damage against flying units. Leicester Lineage+: Multiplies experience earned by 1.2. Allows unit to pass through spaces occupied by foes. Pomp & Circumstance: Grants +4 Luck and +4 Charm. Bow Combat Arts Curved Shot Monster Blast: Effective against Monsters Encloser: Prevents foe from moving for 1 turn Fallen Star: Failnaught only. When performed, it allows its user to avoid any attack in their next round of combat. Effective against dragons. Wind God: A bow attack with exceptional range. Exclusive to the Barbarossa class. Ace Combat Arts Diamond Axe: It is also the budding talent for Claude. A powerful axe attack that greatly increases Mt. Reason Magic Black Magic Wind: Basic wind magic. Magic used to attack with wind. Cutting Gale: Advanced wind magic. Superior magic used to attack with wind. Excalibur: The highest tier of wind magic. Effective against Flying foes. Sagittae: Arrows of light that have a high hit rate. Faith Magic Type White Magic Heal: Basic Light Magic. Heals an adjacent ally. Recover: Intermediate Light Magic. Greatly heals an adjacent ally. Nosferatu: Basic Light Attack Magic. Recovers HP equal to 50% of the damage dealt. Silence: Stops an enemy from using magic for one turn. Crests (紋章 Monshō) are a game mechanic introduced in Fire Emblem: Three Houses. They serve as combat enhancements that empower the wielder of one special properties in battle. These can range from damage increase to attacks or reservation of spell usage. Crests are fixed to specific characters and cannot be removed. Their effects act as passive Skills that activate randomly, activating it more often if they have a Major crest or occasionally if it is a Minor crest. Claude is confirmed to have only one Crest:- Minor Crest of Riegan: A Crest inherited from Riegan of the 10 Elites. Sometimes restores HP equal to 30% of damage dealt when using combat arts.

Ranked tied for #9 of 160 in Fire Emblem by strength.

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