Marth

Fire Emblem · Games · Swordsman, Prince, Lord, King

Base

Tier
7-B, up to 4-A
Attack Potency
City Level, up to Multi-Solar System Level
Speed
Superhuman, up to Massively Hypersonic
Durability
City Level

With Shield of Seals

Tier
7-B, up to 4-A
Attack Potency
City Level, up to Multi-Solar System Level
Speed
Superhuman, up to Massively Hypersonic
Durability
Large Island Level, up to Multi-Solar System Level

With Falchion

Tier
HIGH 6-C, up to 4-A
Attack Potency
Large Island Level, up to Multi-Solar System Level
Speed
Superhuman, up to Massively Hypersonic
Durability
Large Island Level, up to Multi-Solar System Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Master Swordsman
  • Extrasensory Perception and Non-Physical Interaction (Can see, attack, and kill ghosts)
  • Accelerated Development (Training/Leveling: Abilities, due to having Naga Holy Blood, can learn Light Magic at a heightened rate)
  • Electricity Manipulation and Durability Negation with Levin Sword (The levin sword is a magical weapon and magic completely bypasses physical defenses such as armor, or thick hides)
  • Regeneration (Low-Mid: The Lifesphere passively heals Marth, and healing is capable of mending stab wounds through the torso)
  • Earth Manipulation with Geosphere
  • Statistics Amplification with Starsphere
  • Mind Manipulation with Lightsphere (Lightsphere cancels out Darksphere)
  • Magic (Via the resistance to magic stat directly stated to exist like here)
  • Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
  • Sealing (Shield of Seals can seal several Earth Dragons simultaneously)
  • Passive Mind Manipulation (Contains the Darksphere which can passively possess the mind to negate attacks) and can dispel illusions (Was able to see through Gharnef's illusions)
  • Immortality Negation (Type 8. The Shield of Seals can prevent Medeus from resurrecting)
  • Healing (Can heal himself with Falchion)
  • Damage Boost (The Falchion is effective against Dragons)

Weaknesses

Naive, Willing to fall for obvious traps to save an ally.

Ranked tied for #14 of 160 in Fire Emblem by strength.

More from Fire Emblem

Close fights from other series

Compare Marth with another character · Marth on the VS Battles Wiki