Marth
Fire Emblem · Games · Swordsman, Prince, Lord, King
Base
- Tier
- 7-B, up to 4-A
- Attack Potency
- City Level, up to Multi-Solar System Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level
With Shield of Seals
- Tier
- 7-B, up to 4-A
- Attack Potency
- City Level, up to Multi-Solar System Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- Large Island Level, up to Multi-Solar System Level
With Falchion
- Tier
- HIGH 6-C, up to 4-A
- Attack Potency
- Large Island Level, up to Multi-Solar System Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- Large Island Level, up to Multi-Solar System Level
Powers and abilities
- Superhuman Physical Characteristics
- Master Swordsman
- Extrasensory Perception and Non-Physical Interaction (Can see, attack, and kill ghosts)
- Accelerated Development (Training/Leveling: Abilities, due to having Naga Holy Blood, can learn Light Magic at a heightened rate)
- Electricity Manipulation and Durability Negation with Levin Sword (The levin sword is a magical weapon and magic completely bypasses physical defenses such as armor, or thick hides)
- Regeneration (Low-Mid: The Lifesphere passively heals Marth, and healing is capable of mending stab wounds through the torso)
- Earth Manipulation with Geosphere
- Statistics Amplification with Starsphere
- Mind Manipulation with Lightsphere (Lightsphere cancels out Darksphere)
- Magic (Via the resistance to magic stat directly stated to exist like here)
- Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
- Sealing (Shield of Seals can seal several Earth Dragons simultaneously)
- Passive Mind Manipulation (Contains the Darksphere which can passively possess the mind to negate attacks) and can dispel illusions (Was able to see through Gharnef's illusions)
- Immortality Negation (Type 8. The Shield of Seals can prevent Medeus from resurrecting)
- Healing (Can heal himself with Falchion)
- Damage Boost (The Falchion is effective against Dragons)
Weaknesses
Naive, Willing to fall for obvious traps to save an ally.
Ranked tied for #14 of 160 in Fire Emblem by strength.
More from Fire Emblem
Close fights from other series
Compare Marth with another character · Marth on the VS Battles Wiki