Seliph
Fire Emblem · Games · Human, Military Leader, King of Grannvale
Base
- Tier
- 7-C
- Attack Potency
- Town Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- Town Level
With Tyrfing
- Tier
- HIGH 6-C, up to 4-A
- Attack Potency
- Large Island Level, up to Multi-Solar System Level
- Speed
- Massively Hypersonic
- Durability
- Large Island Level, up to Multi-Solar System Level
Powers and abilities
- Superhuman Physical Characteristics
- Extrasensory Perception
- Accelerated Development (Training/Leveling: Intelligence and Abilities, Has Major Baldr Holy Blood, which increases his aptitude with swords, has Minor Naga Holy Blood, which increases his ability to learn Light Magic)
- Expert Swordsman
- Non-Physical Interaction (Can kill souls)
- Power Nullification (Can passively negate enemies' abilities)
- Regeneration (Low-Mid. The Renewal Ring passively heals Seliph, and healing is capable of mending stab wounds through the torso)
- Magic (Via the resistance to magic stat directly stated to exist like here)
- Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
- Statistics Amplification (Tyrfing increases Seliph's Magical Resistance, skill, and speed)
- Probability Manipulation (Tyrfing grants Miracle, which increases the user's chance of dodging lethal attacks)
Weaknesses
Can be rather naive and overly kind.
Ranked tied for #13 of 160 in Fire Emblem by strength.
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Compare Seliph with another character · Seliph on the VS Battles Wiki