Seliph

Fire Emblem · Games · Human, Military Leader, King of Grannvale

Base

Tier
7-C
Attack Potency
Town Level
Speed
Superhuman, up to Massively Hypersonic
Durability
Town Level

With Tyrfing

Tier
HIGH 6-C, up to 4-A
Attack Potency
Large Island Level, up to Multi-Solar System Level
Speed
Massively Hypersonic
Durability
Large Island Level, up to Multi-Solar System Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Extrasensory Perception
  • Accelerated Development (Training/Leveling: Intelligence and Abilities, Has Major Baldr Holy Blood, which increases his aptitude with swords, has Minor Naga Holy Blood, which increases his ability to learn Light Magic)
  • Expert Swordsman
  • Non-Physical Interaction (Can kill souls)
  • Power Nullification (Can passively negate enemies' abilities)
  • Regeneration (Low-Mid. The Renewal Ring passively heals Seliph, and healing is capable of mending stab wounds through the torso)
  • Magic (Via the resistance to magic stat directly stated to exist like here)
  • Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
  • Statistics Amplification (Tyrfing increases Seliph's Magical Resistance, skill, and speed)
  • Probability Manipulation (Tyrfing grants Miracle, which increases the user's chance of dodging lethal attacks)

Weaknesses

Can be rather naive and overly kind.

Ranked tied for #13 of 160 in Fire Emblem by strength.

More from Fire Emblem

Close fights from other series

Compare Seliph with another character · Seliph on the VS Battles Wiki