Marth (Fire Emblem Heroes)
Fire Emblem · Games · Human, Swordsman, Prince, Lord, King, Hero, Resplendent Hero, Legendary Hero
Book I
- Tier
- 1-C
- Attack Potency
- Complex Multiverse Level
- Speed
- Superhuman, up to Massively Hypersonic+
- Durability
- Complex Multiverse Level
Book II
- Tier
- 1-C
- Attack Potency
- Complex Multiverse Level
- Speed
- Superhuman, up to Massively Hypersonic+
- Durability
- Complex Multiverse Level
Book III-VI
- Tier
- 1-C
- Attack Potency
- Complex Multiverse Level
- Speed
- Massively Ftl+
- Durability
- Complex Multiverse Level
Book VII+
- Tier
- 1-C
- Attack Potency
- Complex Multiverse Level
- Speed
- Immeasurable
- Durability
- Complex Multiverse Level
Powers and abilities
- Superhuman Physical Characteristics
- Master Swordsman
- Enhanced Senses
- Non-Physical Interaction (Can interact with abstract, and non-corporeal beings such as Hel and Sothis)
- Limited Teleportation (Can instantly move next to an ally if is HP is ≤ 50% via Escape Route)
- Statistics Amplification (Spur Spd grants Spd +4 to adjacent allies. Falchion's Refine grants +2 to all stats to allies within 2 spaces)
- Effective Damage (Falchion deals extra damage against dragon foes)
- Regeneration (Low-Mid. Falchion passively heals Marth, which can heal stab wounds through the torso)
- Minor Aura (Weapon Refines cause the user to glow)
- Possibly Invulnerability Negation (Can damage characters like The Black Knight or Ashera who are invulnerable to any weapons non blessed by the goddesses)
- Enhanced Statistics Amplification (Has many skills that passively amplify their own, and allies stats immensely)
- Enhanced Statistics Reduction (Has many skills that passively reduces an opponent's stats significantly)
- Healing (via Mystic Boost, and Breath of Life),
- Can prevent opponents from moving through spaces near him via Obstruct
- Can passively convert the foe's bonuses into penalties via Panic Ploy
- Poison Manipulation (via Poison Strike)
- Power Bestowal (via Infantry Rush, and Close Guard)
- Death Manipulation and Corrosion Inducement (Can stand close to Hel, who can passively kill everyone around her)
- Chaos Manipulation, Space-Time Manipulation, Reality Warping and Causality Manipulation (Can withstand being in Tempest, a region of pure chaos. The Tempest distorts space-time, causality, and reality)
- Possibly Mind Manipulation (Can go into the Tempest, which is capable of passively controlling Heroes. Can harm Hardin, who has the Darksphere, which passively negates attacks via possessing the enemy's mind)
- Possibly Law Manipulation (Should be comparable to Eir, who could betray Hel, despite her existence being synonymous with her will, making it impossible to opose her)
- Soul Manipulation (Can survive Surtr's flames, which burns the soul. Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
- Effective Damage (Against Armor, Cavalry, and green Units)
- Power Nullification (Can nullify an enemy's bonuses to certain stats. Can prevent the enemy from making follow-up attacks, and counterattacking)
- Enhanced Statistics Amplification (Has many skills that passively amplify their own, and allies stats immensely. Capable of also doubling said amplifications)
- Enhanced Statistics Reduction (Has many skills that passively reduces an opponent's stats significantly)
- Damage Boost (Has various specials that boosts his damage)
- Status Effect Inducement
- Can counterattack regardless of range via Distant Counter
- Power Nullification (Can passively prevent the enemy from making follow-up attacks, and counterattacking, and nullifies effects that prevent his own)
- Limited Teleportation (Can instantly move next to an ally when he, or the ally is injured via Escape Route, and Wings of Mercy)
- Damage Reduction (Has various skills and specials that passively reduces the damage he receives)
- Enhanced Healing
- Poison Manipulation (via Poison Strike)
- Enhanced Regeneration (Low-Mid. via Renewal)
- Empowerment (via Vantage)
- Can passively convert the foe's, and their nearby allies bonuses into penalties via Panic Smoke
- Can convert his allies penalties into bonuses via Harsh Command+
- Regeneration Negation (via Fatal Smoke)
- Fire Manipulation
Weaknesses
Weak against blue weapons with a sword, and red weapons with an axe. Naive, Willing to fall for obvious traps to save an ally.
Ranked tied for #3 of 160 in Fire Emblem by strength.
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