Jason Lee Scott

Power Rangers · Series · Human

Civilian Form

Tier
9-A
Attack Potency
Small Building Level
Speed
Massively Ftl+
Durability
Small Building Level

Season 1

Tier
5-A
Attack Potency
Large Planet Level
Speed
Superhuman, up to Massively Ftl+
Durability
Large Planet Level

Season 2

Tier
HIGH 5-A
Attack Potency
Brown Dwarf Level
Speed
Superhuman, up to Massively Ftl+
Durability
Brown Dwarf Level

Red Omega Ranger

Tier
LOW 2-C
Attack Potency
Universe Level+
Speed
Superhuman, up to Massively Ftl+
Durability
Universe Level+

Gold Ranger

Tier
LOW 2-C
Attack Potency
Universe Level+
Speed
Massively Ftl, up to Massively Ftl+
Durability
Universe Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Martial Arts, Genius Intelligence and Weapon Mastery (Knows boxing, kung-fu, jujitsu, Karate, kenpo, Taekwondo, judo, shinkido and way more. More details on the Intelligence section)
  • Pressure Points (Can utilize neck chops)
  • Power Mimicry and Analytical Predictions (The Rangers are implied to be able to predict attacks based on the footwork of the opponent, their fighting style also includes anticipating attacks. More details on the intelligence section)
  • Acausality (Type 1; The Power Coins allow the Rangers to retain their memories after time was reversed)
  • Acrobatics (The power rangers even while unmorphed are extremely acrobatic allowing them to dodge range attack spam with sheer skill)
  • Teleportation (All Power Rangers can teleport)
  • Dimensional Travel (The Ranger's Power Coins can allow them to travel from the Island of Illusion to Earth which Billy compares to an interdimensional travel)
  • Enhanced Senses (The Rangers could sense an ambush by Putties or even sense them before they even teleport. The Rangers sensed Goldar's arrival a hundrend meters away)
  • Energy Manipulation (The Power Coins can be used to energize others)
  • Stealth Mastery (Can stealth his way around Goldar)
  • Accelerated Development (The Rangers constantly get stronger, even mid-combat the Rangers despite being stomped by the Socadillo to the point that even if the Power Blaster can't damage it, with Socadillo growing passively more powerful as it passively absorbed energy, they were able to grow in strength and easily overpower him. The Rangers constantly grow in Power as they were able to defeat all of their strongest foes of the past in a few hits. Caught up to the level of Zedd's new monsters after encountering them, with Zedd's monsters growing constantly stronger. Instantly got enough power to overpower and fight many Chaos Putties where just some panels ago were completely overpowered by just one)
  • Technology Manipulation, Power Nullification and Biological Manipulation (Scaling to Trini)
  • Sound Manipulation (The rangers were able to endure the sound of Baby Joey which is strong enough to shake buildings. Fine listening to Bulk's singing which broke glass)
  • Acid Manipulation (Thanks to Alpha's vaporizer the Ranger's lungs are protected from the monster's acid water that attacks the lungs)
  • Disease Manipulation (Endured the disease of the Fighting Flea that can instantly incapacitate Putties who are inorganic)
  • Fire Manipulation (Scaling to Bulk and Skull that can touch and grab objects that just landed after atmospheric entry)
  • Cold (Even while unmorphed the Rangers can withstand a lot of cold)
  • Electricity Manipulation (Comparable to Bulk and Skull who survived being electrocuted by Alpha 5)
  • Mind Manipulation, Empathic Manipulation, Illusion Creation and Broadway Force (Resisted Gnarly Gnome's mind magic and overpowered his illusions, Gnarly Gnome mind controls anyone that listens to his music and can force them to dance against their will. Resisted Pumpkin Rapper's raps which are hypnotic. The Rangers can concentrate and control their thoughts which allows them to bypass Guitard's mind manipulation abilities that can pierce through their resistances, even after Guitardo enhanced his music it was still difficult for him to control the Rangers. The Rangers have so much good inside of them which passively nullified Master Hate's spell to turn the Rangers into evil. Overpowered See Monster's mind attack)
  • Empathic Manipulation, Energy Absorption, Mind Manipulation, Deconstruction (Molecular), Existence Erasure, Illusion Creation and Fear Manipulation (2 Layers) through Supernatural Willpower (Overpowered the illusions of the Island of Illusions that were so powerful they were projecting the fear of the person to the point of demolecularizing them which ends up completely dematerializing the person from existence, according to the scripts, the island of illusion also drains the confidence of someone. Their willpower allow them to break free from Rita's fear spells. Their will to work together as Rangers also nullified the magical affect of the boomerang of the Slippery Shark which made Jason and Tommy hate each other. The Rangers overpowered and resisted the abilities of the Mirror of Regret which uses a person's weaknesses and bad memories against them, draining their confidence and energy. The Good and Love that each Ranger possesses can allow them to fight Master Hate's upgraded spell which bypassed their earlier resistances. The Rangers can break Rita's mind spells by being reminded of the goodness they have. King Mondo turned the rangers evil and made them hate everyone but the rangers after realizing the power of kindness and love they were able to snap out of it.)
  • Morphin Grid Energy (Ranger Physiology/Red Ranger)
  • Acrobatics (They can jump over long distances while doing backflips. Can jump up to 45 meters)
  • Transmutation (Seemingly can turn objects into their Power Weapons)
  • Information Analysis (The Rangers can detect the opponent's power level, that allows them to know if an opponent is getting stronger or weaker. Can quickly analyze and figure out the weak points of the opponent, as they did with Bones, Squatt's droid and the Z-Putties)
  • Enhanced Senses (The helmets of the Rangers contain radars that can spot the opponent up to hundred of meters, the radars can scan entire areas. The Rangers also contain locators. The dino-eyes in the Ranger's helmets are capable of "seeing" the danger coming. Can see Miss Chief who is an invisible monster. Able to fight in the dark dimension which is a dark reflection of the real world filled with fog. Capable of fighting normally after Lokar blocked the sun with clouds which brought darkness to all of angel grove)
  • Surface Scaling (As seen here)
  • Statistics Amplification (The Mighty Morphin Power Rangers get stronger by the second. The Rangers can heavily increase their speed to confuse enemies. The Power Weapons can increase in power by focusing the power on them)
  • Temperature Manipulation with the Power Sword (By increasing the strength and temperature of the Power Sword its comparable to a superlaser which can reach temperature of 5550 Celsius)
  • Power Nullification and Energy Manipulation (The Power Coins nullified the effects of the Candles, that were absorbing the powers of the Power Rangers, and turned them into energy that returned to the respective Ranger. The attacks of the Rangers can nullify forcefields)
  • Rage Power (Anger allows the Rangers to increase their power and destroy in a few strikes opponents that were otherwise superior to them)
  • Telekinesis via their Zord (Can call the power of the Zords to move objects)
  • Paralysis Inducement via Power Blaster, Deconstruction and Existence Erasure Via his Power Sword, Blade Blaster, the Thunder Slinger and himself (The Blade Blasters can completely make things vanish. The Thunder Slingers can dematerialize others, completely erasing them. The Power Blaster can disrupt molecules. All above mentioned weapons can make others completely disappear, blasting the enemy out of existence as stated multiple times. The Rangers can erase others by attacking them normally. The Blade Blaster can immobilize others. The Blade Blaster erased Artistmole)
  • Non-Physical Interaction (Comparable to other vastly weaker characters who can interact with spirits. The Power Weapons could harm Jellyfish in his dimension who was time-phased which also made all attacks phase though him)
  • Aura Via the Power Sword (His Power Sword can create an aura around it)
  • Reactive Evolution (Gained resistance to the Pudgy Pig's ability to power nullify transformations and BFR the opponent after being affected by it. They were able to defeat and destroy Super Putties after they first couldn't, which are invincible and capable of regenerating from any damage even if torn to pieces, they also regenerate into 2 new putties if one is destroyed. Were going to fully destroy the Gumblee Bee who is made of more Super Clay than the normal Super Putty. Magnet Brain's magnetic blasts were able to pierce through the Ranger's resistances but Rangers built resistance to it as they weren't effected by the blasts the second time they were hit. Their weapons were able to adapt to the level of resistance of the suits and erase the Blue Ranger but the suits will also adapt to said adaptation so the Rangers won't be effected by the enhanced abilities of their weapons)
  • Regeneration Negation (High-Mid; Can destroy Super Putties who can reform after being blown to pieces. Were going to fully destroy the Gumblee Bee who is made of more Super Clay than the normal Super Putty )
  • Flight (The Power Weapons can fly on their own. The Rangers can levitate as seen here)
  • Resistance Negation (Capable of making the Putties feel pain and fear despite them being unable to feel such things)
  • Attack Reflection (Power Weapons can reflect attacks. Can physically reflect attacks)

Weaknesses

None-Notable | None-Notable | None-Notable | Gold Zeo powers cannot be sustained for long periods of time, since human beings weren't meant to wield three Zeo Crystals simultaneously. Overuse of the power could kill him.

Ranked tied for #11 of 62 in Power Rangers by strength.

More from Power Rangers

Close fights from other series

Compare Jason Lee Scott with another character · Jason Lee Scott on the VS Battles Wiki