Bone Naga
Dungeons & Dragons · Tabletop · Undead Immortal
- Tier
- 9-A, up to 8-A
- Attack Potency
- Small Building Level+, up to Multi-City Block Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+, up to Multi-City Block Level
Powers and abilities
- Superhuman Physical Characteristics
- Immortality (Types 1, 4, and 7)
- Self-Sustenance (Types 1, 2, and 3)
- Large Size (Type 0)
- Enhanced Senses (Nagas can see perfectly fine in darkness)
- Natural Weaponry (In the form of fangs)
- Poison Manipulation (Their fangs are coated in lethal poison)
- Aura (They bear an aura that dazes enemies)
- Perception Manipulation (Locking eyes with them or remaining in their aura causes a creature to become dazed and unable to act)
- Soul Manipulation (Their gaze dazes creatures that see them and inflict necrotic damage, which can snuff out the soul)
- Light Manipulation (Its eyes are simply cold lights set in its eye sockets, Sacred Flame burns the soul via divine light)
- Telepathy (Bone Nagas passively probe into the thoughts of nearby creatures, and can communicate mentally with any intelligent creatures)
- Statistics Reduction (Their poison can reduce the strength of their enemies)
- Ice Manipulation (Their tails, when used as a weapon, inflict cold-based damage)
- Magic
- Reality Warping (They are capable of casting spells through sheer force of will)
- Non-Physical Interaction (Capable of affecting intangible, incorporeal, abstract, conceptula, and purely nonexistent enemies)
- Energy Projection and Homing Attack (Magic Missile strikes through forcefields and physical detriments, always striking its designated target)
- Sense Manipulation (They are capable of blinding their enemies)
- Fire Manipulation (Can generate spheres of flame to attack their enemies)
- Electricity Manipulation (Can conjure lightning bolts)
- Paralysis Inducement (Bone nagas hailed from guardian nagas can lock up the joints of an enemy with Hold Person)
- Sleep Manipulation (Sleep forces a target to become unconscious)
- Empathic Manipulation (Charm Person causes a target to become friendly towards you, taking everything you say in the most amicable way possible)
- Illusion Creation (Minor Illusion allows for, as its name suggests, very simple illusions to be cast at will)
- Telekinesis (Mage Hand affords the caster a limited form of telekinesis via a small spectral hand)
- Curse Manipulation (Capable of casting curses at enemies)
- Forcefield (Shield of Faith protects the creature with a divine armor of force)
- Mind Manipulation (Command forces a creature to follow a one-word command exactly)
Weaknesses
Holy water affects them like acid
Ranked #97 of 704 in Dungeons & Dragons by strength.
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