Bone Naga

Dungeons & Dragons · Tabletop · Undead Immortal

Tier
9-A, up to 8-A
Attack Potency
Small Building Level+, up to Multi-City Block Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+, up to Multi-City Block Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Immortality (Types 1, 4, and 7)
  • Self-Sustenance (Types 1, 2, and 3)
  • Large Size (Type 0)
  • Enhanced Senses (Nagas can see perfectly fine in darkness)
  • Natural Weaponry (In the form of fangs)
  • Poison Manipulation (Their fangs are coated in lethal poison)
  • Aura (They bear an aura that dazes enemies)
  • Perception Manipulation (Locking eyes with them or remaining in their aura causes a creature to become dazed and unable to act)
  • Soul Manipulation (Their gaze dazes creatures that see them and inflict necrotic damage, which can snuff out the soul)
  • Light Manipulation (Its eyes are simply cold lights set in its eye sockets, Sacred Flame burns the soul via divine light)
  • Telepathy (Bone Nagas passively probe into the thoughts of nearby creatures, and can communicate mentally with any intelligent creatures)
  • Statistics Reduction (Their poison can reduce the strength of their enemies)
  • Ice Manipulation (Their tails, when used as a weapon, inflict cold-based damage)
  • Magic
  • Reality Warping (They are capable of casting spells through sheer force of will)
  • Non-Physical Interaction (Capable of affecting intangible, incorporeal, abstract, conceptula, and purely nonexistent enemies)
  • Energy Projection and Homing Attack (Magic Missile strikes through forcefields and physical detriments, always striking its designated target)
  • Sense Manipulation (They are capable of blinding their enemies)
  • Fire Manipulation (Can generate spheres of flame to attack their enemies)
  • Electricity Manipulation (Can conjure lightning bolts)
  • Paralysis Inducement (Bone nagas hailed from guardian nagas can lock up the joints of an enemy with Hold Person)
  • Sleep Manipulation (Sleep forces a target to become unconscious)
  • Empathic Manipulation (Charm Person causes a target to become friendly towards you, taking everything you say in the most amicable way possible)
  • Illusion Creation (Minor Illusion allows for, as its name suggests, very simple illusions to be cast at will)
  • Telekinesis (Mage Hand affords the caster a limited form of telekinesis via a small spectral hand)
  • Curse Manipulation (Capable of casting curses at enemies)
  • Forcefield (Shield of Faith protects the creature with a divine armor of force)
  • Mind Manipulation (Command forces a creature to follow a one-word command exactly)

Weaknesses

Holy water affects them like acid

Ranked #97 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Bone Naga with another character · Bone Naga on the VS Battles Wiki