Spirit Naga
Dungeons & Dragons · Tabletop · Immortal Serpent
- Tier
- 9-A, up to 8-C
- Attack Potency
- Small Building Level+, up to Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+, up to Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Immortality (Types 1 and 4)
- Large Size (Type 0)
- Self-Sustenance (Type 2, they are immortal and require no food or water)
- Natural Weaponry (Their fangs deal massive damage)
- Poison Manipulation (They have poisonous bites)
- Empathic Manipulation (They can permanently mind control a target to be friendly towards them via gaze)
- Preparation (All normal types of nagas excel at preparing traps)
- Body Control (They can constrict enemies to death)
- Magic
- Reality Warping (All nagas maintain spellcasting abilities)
- Non-Physical Interaction (Can affect intangible, incorporeal, nonexistent, abstract, and conceptual entities)
- Holy Manipulation
- Subjective Reality (They maintain usage of holy magic)
- Fragrance Manipulation (They constantly smell like rotten flesh, which disorients their enemies)
- Enhanced Senses (They can see in the dark)
- Fire Manipulation (They can cast fireballs)
- Illusion Creation (They can create illusory duplicates of themselves via displacement)
- Summoning (They can summon swarms of small vermin to serve them in combat)
- Invisibility (Capable of rendering themselves invisible)
- Statistics Amplification (Can increase their dexterity)
- Forcefield Creation (Can generate a holy aura to protect them from attacks)
- Homing Attack and Energy Projection (Magic Missile penetrates through forcefields and physical barriers, and is guaranteed to hit)
- Healing (Capable of curing wounds)
- Probability Manipulation (Divine Favor increases one's luck, giving them better odds at essentially any task)
- Ice Manipulation (Can project rays of frost)
- Telekinesis (Mage Hand allows them to manipulate objects and carry small objects from a distance)
- Extrasensory Perception (Can detect magic)
- Perception Manipulation (Can daze enemies)
- Mind Manipulation (With Dominate Person they can assume direct control of a target for an extended period of time)
- Portal Creation (Dimension Door allows the user to teleport via a fold in space)
- Disease Manipulation (Blight generates a disease within the target)
- Underwater Breathing (Type 2, with Water Breathing they can survive underwater)
- Electricity Manipulation (Lightning Bolt allows them to fire lightning at their enemies)
- Paralysis Inducement (Hold Person prevents a target from moving)
- Telepathy (Detect Thoughts allows them to probe the minds of those it targets)
- Sleep Manipulation (Can force enemies to sleep)
Weaknesses
None notable
Ranked tied for #98 of 704 in Dungeons & Dragons by strength.
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