Galeb Duhr

Dungeons & Dragons · Tabletop · Earth Elemental

Tier
9-A, up to 8-C
Attack Potency
Small Building Level+, up to Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+, up to Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Immortality (Type 1 and 9; As an elemental an it can be hit only by +2 magical weapons and above which means it exists on at least three planes)
  • Inorganic Physiology (Type 1)
  • Earth Manipulation (Their ties to earth allow them to animate boulders around them to attack their enemies; furthermore, can alter earth in many ways at-will, such as creating walls, passing through the earth itself, etc)
  • Transmutation (Can cause solid earth to transform into mud and vice versa)
  • Camouflage (They look exactly like normal boulders in the terrain when not moving)
  • Enhanced Senses (Can sense vibrations of intruders)
  • Sound Manipulation (They can sing along with other galeb duhr, an act which is thought to cause earthquakes)
  • Absorption (They can consume rock, which becomes a part of them)
  • Damage Reduction (Their stony hide massively reduces incoming damage)
  • Natural Weaponry

Weaknesses

Cold damage

Ranked tied for #98 of 704 in Dungeons & Dragons by strength.

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Compare Galeb Duhr with another character · Galeb Duhr on the VS Battles Wiki