Galeb Duhr
Dungeons & Dragons · Tabletop · Earth Elemental
- Tier
- 9-A, up to 8-C
- Attack Potency
- Small Building Level+, up to Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+, up to Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Immortality (Type 1 and 9; As an elemental an it can be hit only by +2 magical weapons and above which means it exists on at least three planes)
- Inorganic Physiology (Type 1)
- Earth Manipulation (Their ties to earth allow them to animate boulders around them to attack their enemies; furthermore, can alter earth in many ways at-will, such as creating walls, passing through the earth itself, etc)
- Transmutation (Can cause solid earth to transform into mud and vice versa)
- Camouflage (They look exactly like normal boulders in the terrain when not moving)
- Enhanced Senses (Can sense vibrations of intruders)
- Sound Manipulation (They can sing along with other galeb duhr, an act which is thought to cause earthquakes)
- Absorption (They can consume rock, which becomes a part of them)
- Damage Reduction (Their stony hide massively reduces incoming damage)
- Natural Weaponry
Weaknesses
Cold damage
Ranked tied for #98 of 704 in Dungeons & Dragons by strength.
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