Sahuagin

Dungeons & Dragons · Tabletop · Medium Humanoid/Monstrous Humanoid (Aquatic)

Regular

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Coral Smasher

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Hatchling Swarm

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Priestess

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Baron

Tier
9-A, up to 8-C
Attack Potency
Small Building Level+, up to Building Level+
Speed
Hypersonic+, up to Ftl+
Durability
Small Building Level+, up to Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Longevity (Can live over 600 years)
  • Underwater Breathing (Type 1; Via Limited Amphibiousness)
  • Bodily Weaponry (Use their claws and bite in combat)
  • Enhanced Senses (Have night vision and incredible hearing. Their senses are especially potent underwater, with them being able to smell blood a mile away. They also have a weak electromagnetic sense and the ability to detect vibration, which alongside their other senses gives them uncanny close range detection capabilities)
  • Sound Manipulation (Can produce sounds which travel for miles underwater)
  • Rage Power (Via Bloody Frenzy)
  • Weapon Mastery (Are skilled in using spears and crossbows. As a monstrous humanoid they are adept with using all simple weapons)
  • Stealth Mastery (Shown here)
  • Limited Telepathy and Animal Manipulation (Via Shark Telepathy)
  • Limited Resistance to Status Effect Inducement (Are immune to disorention caused by rapid movement)
  • Empathic Manipulation
  • Fear Manipulation (While in their Blood Frenzy they are immune to charm and fear effects)
  • Organic Manipulation (Have ink bombs)
  • Light Manipulation (Use luminicate sea creatures organs in order to illuminate their territories)
  • Poison Manipulation
  • Paralysis Inducement (Utilize two types of poison, with one of them being paralyitic)
  • Same as before plus Damage Boost (Via Siege Monster)
  • Superhuman Physical Characteristics
  • Small Size (Type 1; Are labelled as a tiny creature)
  • Underwater Breathing (Shown here)
  • Enhanced Senses (Have night vision)
  • Bodily Weaponry (Use their bite in combat)
  • Extreme Resistance to Empathic Manipulation
  • Fear Manipulation
  • Paralysis Inducement
  • and Petrification (All shown thumb)
  • Same as a regular one plus Magic
  • Holy Manipulation
  • Non-Physical Interaction (As priestesses they can cast magic, with their power source being the God Sekolah. Magic in D&D can affect abstract, incorporeal, and intangible entities)
  • They have the following spells
  • granting them: Automatic Translation (Via Tongues)
  • Healing (Via Mass Healing Word)
  • Paralysis Inducement (Via Hold Person)
  • Extrasensory Perception (Via Detect Magic)
  • Statistics Amplification (Via Bless and Guidance)
  • Water Manipulation (Via Water Bolt)
  • Weapon Creation (Via Spiritual Weapon and Spectral Jaw)
  • Statistics Reduction (Via Spectral Jaw)
  • Fear Manipulation (Via Fear)

Weaknesses

Can't stay indefinitely outside water, are sensitive to sunlight and are unwell in freshwater, their Bloody frenzy state makes them easier to hit | Same as before | Can't breath outside water and will cannibalize themselves | Same as regular ones plus they can't use Spiritual Weapon, Bless, and Detect Magic at the same time | Same as regular one

Ranked #100 of 704 in Dungeons & Dragons by strength.

More from Dungeons & Dragons

Close fights from other series

Compare Sahuagin with another character · Sahuagin on the VS Battles Wiki