Ember Guard

Dungeons & Dragons · Tabletop · Elemental Constructs

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Inorganic Physiology (Type 1)
  • Large Size (Type 0)
  • Enhanced Senses
  • Aura (Emits a fiery aura dealing passive damage to those within relatively close proximity of it)
  • Regeneration (Mid)
  • Morality Manipulation via Aligned Strike (Overcomes resistances and reductions of good and chaotic enemies)
  • Martial Arts
  • Fire Manipulation
  • Invulnerability via Fortification (Has a chance to simply ignore the effects of an attack)
  • Breath Attack (Can fire a cone of flame at enemies)
  • Self-Destruction via Death Throes
  • Body Control (Can open itself up to have a passenger inside ofit)
  • Immortality (Type 9; As an elemental an it can be hit only by +2 magical weapons and above which means it exists on at least three planes)
  • Damage Reduction
  • Elemental Manipulation
  • Extreme Resistance to Fire Manipulation
  • Acid Manipulation
  • Ice Manipulation
  • Magic
  • Reality Warping
  • Holy Manipulation and Subjective Reality

Weaknesses

Cold damage that overcomes his reduction deals increased damage

Ranked tied for #63 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Ember Guard with another character · Ember Guard on the VS Battles Wiki