Fighter

Dungeons & Dragons · Games · Human, Fighter, Adventurer

Tower of Doom

Tier
7-B
Attack Potency
City Level
Speed
Relativistic+, up to Ftl
Durability
City Level

Shadow Over Mystara

Tier
6-C
Attack Potency
Island Level+
Speed
Relativistic+, up to Ftl
Durability
Island Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Weapon Mastery (Can use nearly any weapon with immediate proficiency and in greater numbers than any other party member. The speed of his throwing weapons is matched only by the Thief)
  • Acrobatics (Quite good at jumping and able to perform sliding kicks, evasive rolls and several types of aerial, jumping and spinning attacks)
  • Vehicular Mastery (Can navigate on a a simple raft through enemies and obstacles)
  • Non-Physical Interaction (Can harm Hellhounds and the Ezerhorden, with the latter being an incorporeal spectre)
  • Attack Reflection (Able to send back burning oil satches thrown at him with a sword strike)
  • Illusion Nullification (Can destroy the illusory duplicates of Deimos and the Displacer Beast with physical strikes, which shouldn't normally be possible)
  • Limited Levitation (Via Floating Stone. Only in SoM)
  • Limited Resistance to Sleep Manipulation and Petrification (All members of the party can fight back such effects, although it requires some effort and leaves them exposed in the meantime)
  • Magic
  • Non-Physical Interaction (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
  • Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent)
  • Empowerment (Depending on the path taken during the adventure, he might be rewarded with a magical sword that increases his natural attacking power and he might acquire an even stronger one later in the game)
  • Fire Manipulation
  • Healing
  • Statistics Amplification
  • Status Effect Inducement (Hammers have a chance to make the target dizzy for a moment. Also via Continual Light)
  • Energy Projection and Homing Attack
  • Light Manipulation
  • Electricity Manipulation and Resistance to Fire
  • Magic
  • Non-Physical Interaction
  • Reality Warping
  • Fire Manipulation
  • Statistics Amplification
  • Damage Reduction
  • Damage Boost
  • Status Effect Inducement (Hammers and Continual Light retain their original effect. Also via the War Hammer)
  • Healing (Via healing potions and Cure Serious Wounds)
  • Light Manipulation (Via Continual Light)
  • Energy Projection and Homing Attack (Via Magic Missile)
  • Invisibility (Via Invisibility)
  • Transmutation (Via Polymorph Others)
  • Electricity Manipulation (Via Lightning Bolt and Storm Blade)
  • Ice Manipulation (Via Sword of Frost)
  • Summoning (Via summoning items)
  • Air Manipulation (Via Ring of Djinn Summoning)
  • Levitation (Via Boots of Levitation)
  • Probability Manipulation (Via Ring of Protection from Evil)
  • Minor Clairvoyance (Via the Eye of the Displacer Beast)

Weaknesses

None notable.

Ranked tied for #53 of 704 in Dungeons & Dragons by strength.

More from Dungeons & Dragons

Close fights from other series

Compare Fighter with another character · Fighter on the VS Battles Wiki