Medusa (Dungeons and Dragons)
Dungeons & Dragons · Tabletop · Medium Monstrosity, Monstrous Humanoid
Medusa
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Undercity
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Maedar
- Tier
- 9-B, up to 8-C
- Attack Potency
- Wall Level, up to Building Level+
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Immortality (Type 1; Medusas are women that made a deal for eternal youth)
- Petrification (Via Petrifying Gaze)
- Bodily Weaponry (Have snakes for hair that bite)
- Poison Manipulation (Their snake bites deliver poison)
- Statistics Reduction (Their poison reduces a creature's strength)
- Enhanced Senses (Have night vision. Can see into the astral and ethereal planes.)
- Weapon Mastery (Are adept on using bows and swords, and daggers)
- Stealth Mastery (Shown here)
- Social Influencing (Are skilled in diplomacy and intimidation alike)
- Limited Dimensional Travel (Their petrifaction can affect beings on other planes)
- All powers as a regular Medusa minus Poison Manipulation
- they also have Bodily Weaponry (Instead of snake heads an Undercity Medusa possesses claws)
- Magic
- Damage Boost (Via Surprise Attack)
- Extreme Resistance to Magic
- Reality Warping
- Subjective Reality
- and Holy Manipulation (Shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
- An Undercity Medusa has the following spells
- granting her: Statistics Amplification (Via Expeditious Retreat)
- Smoke Manipulation (Via Fog Cloud)
- Teleportation (Via Misty Step)
- Superhuman Physical Characteristics
- Enhanced Senses (Have night vision)
- Martial Arts (Are adept in tackles)
- Free Movement (Via Earth Walk)
- Possession (Via Transfer Essence)
- Stealth Mastery (Shown here)
- Limited Transmutation (Via Stone to Flesh)
- Extreme Resistance to Petrification
- Paralysis Inducement
- and Statistics Reduction (All shown here)
- Same as before outside Possession but plus Inorganic Physiology (Type 1; They use Transfer Essence on crystals)
- Flight (Shown here)
- Self-Sustenance (As a construct they do not require any sustenance)
- Life Manipulation (Via Animate Object)
- Power Bestowal
- Non-Physical Interaction
- and Immortality Negation (Type 9; They are able to turn weapons into +2 magical ones, with magic in D&D is able to affect abstract, intangible, and incorporeal beings. Creatures that require magical weapons to hit exist on multiple planes of existence)
Weaknesses
Can petrify themselves on reflective surfaces with clear enough imagery | None notable | Can't use their possession more than once and require to touch an object to animate it
Ranked #101 of 704 in Dungeons & Dragons by strength.
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