Yashar
Dungeons & Dragons · Tabletop · Medusa Sorcerer
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Enhanced Senses (Medusae can see in the dark)
- Weapon Mastery (Skilled in the use of bows and daggers)
- Perception Manipulation (His presence attracts others to see him, causing them to suffer his petrification abilities)
- Petrification (Meeting his gaze causes one to turn to stone)
- Natural Weaponry (The snakes that constitute his hair can bite at will)
- Poison Manipulation (His snakes are venomous)
- Social Influencing (Adept at a number of social skills, including intimidation and diplomacy)
- Stealth Mastery (He is skilled in disguise and moving silently)
- Telepathy (He shares an empathic link with his snake familiar)
- Extrasensory Perception (His ring allows him to see invisible creatures)
- Forcefield Creation (He can erect walls of pure force, invulnerable to most damage)
- Weapon Creation (Thunderlance creates a weapon made of pure force)
- Absorption (Thunderlance can absorb blows and magical attacks alike)
- Power Nullification (Thunderlance destroys magical presences)
- Sealing (Otiluke's Resilient Sphere imprisons an enemy in an unbreakable sphere of force)
- Statistics Amplification (Yashar can improve his own dexterity)
- Afterimage Creation (Blur creates countless afterimages wherever the caster moves)
- Summoning (Battering Ram summons the spirit of a ram to deliver a powerful burst of force damage)
- Homing Attack
- Energy Projection (Magic Missile strikes unerringly, hitting even through forcefields or solid objects)
- Fire Manipulation (Can make use of both Burning Hands and Agnazzar's Scorcher)
- Telekinesis (Mage Hand creates a small spectral hand to manipulate the environment)
- Light Manipulation (Flare creates a flash of light)
- Necromancy (Disrupt Undead temporarily disables undead via disrupting the energies that cause them to function)
- Text Manipulation (Arcane Mark allows the caster to create a small mark of their choosing via magic)
- Magic
- Reality Warping
- Non-Physical Interaction (Can affect intangible, incorporeal, abstract, conceptual, and nonexistent enemies)
Weaknesses
None notable
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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