Werewolf
Dungeons & Dragons · Tabletop · Medium Humanoid, Human, Shapechanger, Lycanthrope
Werewolf
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Werewolf Lord
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Loup Garou
- Tier
- 9-A, up to LOW 7-B
- Attack Potency
- Small Building Level+, up to Small City Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Small Building Level, up to Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Transformation (Can change forms between a wolf and human)
- Enhanced Senses (Have an enhanced sense of smell and hearing)
- Bodily Weaponry (Use their claws and bite in combat)
- Damage Reduction (Shown here)
- Regeneration (Mid-Low; Has regeneration on par with the Wererat)
- Curse Manipulation (As a lycanthrope, it can pass on the curse of lyanthropy to others by biting them)
- Disease Manipulation (Their bite also inflicts Moon Fever)
- Animal Manipulation (Via Wolf Empathy)
- Supernatural Willpower (Via Iron Will)
- Weapon Mastery (Are adept at using spears, crossbows, and clubs)
- Martial Arts (Via Weapon Focus (Bite); Explained here)
- Stealth Mastery (Shown here)
- Social Influencing (Are adept at intimidating people)
- All previous abilities plus Large Size (Type 0; They are as large as an Ogre)
- Magic (Have a variety of magical weapon)
- Non-Physical Interaction (Their weapons affect intangible, abstract, incorporeal, and nonexistent enemies. Magical weapons can hit being that which means it exists on at least exist on multiple planes)
- Statistics Amplification (They have Gauntlets of Ogre Power)
- Resistance to Magic (They have a Cloak of Resistance)
- All abilities as a regular Werewolf plus Probability Manipulation (Via Legendary Resistance)
- Extreme Resistance to Empathic Manipulation
- Fear Manipulation (Shown here)
- which also grants Resistance to Reality Warping
- Subjective Reality and Holy Manipulation (Are naturally resistant to magic; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
Weaknesses
Silver can bypass their damage reduction and halt their regeneration | Same as before, if its gauntlets are destroyed its strength is diminished | Same as before
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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