Dwarf

Dungeons & Dragons · Games · Dwarf, Adventurer

Tower of Doom

Tier
7-B
Attack Potency
City Level
Speed
Relativistic+, up to Ftl
Durability
City Level

Shadow Over Mystara

Tier
6-C
Attack Potency
Island Level+
Speed
Relativistic+, up to Ftl
Durability
Island Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Longevity (Dwarves generally live for 350 years)
  • Weapon Mastery (Can use nearly any weapon with immediate proficiency and is second only to the Fighter)
  • Acrobatics (Quite good at jumping and able to perform sliding kicks, evasive rolls and several types of jumping, diving and spinning attacks)
  • Vehicular Mastery (All members of his party can navigate on a a simple raft through enemies and obstacles)
  • Enhanced Senses (Dwarves have infravision, which enables them to see up to 60 feet in the dark. Moreover, they can tell their approximate depth below the surface at any time and detect a series of information when within 10 feet from a particular phenomenon, although they must deliberately try to make a determination. Lastly, they have the ability to find treasures even in boxes that appear to be empty)
  • Non-Physical Interaction (Can harm Hellhounds and the Ezerhorden, with the latter being an incorporeal spectre)
  • Attack Reflection (All members of his party are able to send back burning oil satches thrown at him with a sword strike)
  • Illusion Nullification (Adventurers such as him can destroy the illusory duplicates of Deimos and the Displacer Beast with physical strikes, which shouldn't normally be possible)
  • Limited Levitation (Via Floating Stone. Only in SoM)
  • Resistance to Poison and Magic (Dwarves are naturally resistant to poison and magic)
  • Sleep Manipulation and Petrification (Limited; All members of the party can fight back such effects, although it requires some effort and leaves them exposed in the meantime)
  • Magic
  • Non-Physical Interaction (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
  • Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent)
  • Empowerment (Depending on the path taken during the adventure, he might be rewarded with a magical sword that increases his natural attacking power and he might acquire an even stronger one later in the game)
  • Fire Manipulation
  • Healing
  • Statistics Amplification
  • Status Effect Inducement (Hammers have a chance to make the target dizzy for a moment. Also via Continual Light)
  • Energy Projection and Homing Attack
  • Light Manipulation
  • Electricity Manipulation and Resistance to Fire
  • Magic
  • Non-Physical Interaction (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities)
  • Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent)
  • Fire Manipulation
  • Statistics Amplification
  • Damage Reduction
  • Damage Boost
  • Status Effect Inducement (Hammers and Continual Light retain their original effect. Also via the War Hammer)
  • Healing (Via healing potions and Cure Serious Wounds)
  • Light Manipulation (Via Continual Light)
  • Energy Projection and Homing Attack (Via Magic Missile)
  • Invisibility (Via Invisibility)
  • Transmutation (Via Polymorph Others)
  • Electricity Manipulation (Via Lightning Bolt and Storm Blade)
  • Ice Manipulation (Via Sword of Frost)
  • Summoning (Via summoning items)
  • Air Manipulation (Via Ring of Djinn Summoning)

Weaknesses

None notable.

Ranked tied for #53 of 704 in Dungeons & Dragons by strength.

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